WhereWeLearn.com available from https://wherewelearn.com

WhereWeLearn is a charity.  It is a free online, inclusive, accessible, educational resource.

WhereWeLearn’s engine is a custom software platform.  Philip Lacey conceived, designed, developed and grew the engine.

The articles here discuss aspects of the lifecycle of the project.  The genesis, operation and future of not only the charity but how WhereWeLearn uses the software platform is discussed.

Furthermore there is documentation of the sandboxing of ideas and exploring possibilities.  By founding them in academic research and solid fact they serve as reference points for future growth.

The WhereWeLearn project began in 2018.  It has grown significantly through 2019, and will continue to grow in the coming years.

The software platform uses a variety of technologies, open source solutions and a lot of custom developed, secure code.  Philip Lacey’s technology platform provides the charity with the tools and capabilities needed for true democratisation of learning.

WhereWeLearn is born of the experience of developing software for banking level security solutions.  Furthermore combined with lecturing of technology in university.  Simultaneously salted with the creativity of Philip Lacey.  When combined with the skills and capabilities of teams of helpers, supporters and advisers, the platform offers a new way of experiencing learning.  Furthermore opening the way to enhance traditional learning methods and offer new experiences.

Encompassing different strands of thinking:

  1. Firstly data analytics,
  2. Also the psychologies of learning and motivation,
  3. Considerate of educational pedagogies
  4. Inclusive of modern technological capabilities
  5. Also based in and around global browser capabilities

WhereWeLearn uses technologies to provide a human way to learn.

These WhereWeLearn articles are Philip Lacey’s personal experience.  Furthermore the learning and reference documents help in future discussions and exploring possibilities of using technology in learning.

Science Fiction to Science Fact

Science Fiction to Science Fact, this article looks at some of the amazing developments from creative minds, to something you can pick up and use today. So what science fiction can you use today and potentially extend yourself? Merriam-Webster defines etymology as “Etymon means “origin of a word” in Latin, and comes from the Greek word etymon, meaning “literal meaning …

iFrames, the power and pain of a good idea

iFrames or “inline Frames” were first introduced in 1997. In over 20 years of use the technology industry used, praised, shunned and ignored iFrames. This article explores this wonderful technology and how it can be used in a very positive sense.   iFrames or multiple screens? Space is a premium for everyone.  From the macro to the micro.  However when …

Languageizer using a browser’s SpeechSynthesis

Languageizer is a tool available on the WhereWeLearn platform. https://wherewelearn.com/forfun/languageizer-options.php Languageizer uses modern browser technology to help in the learning of languages by combining basic word lists with a browser’s SpeechSynthesis. It uses the fundamentals of speaking a language and modern browser technology to provide a free language learning tool.   Current Languageizer and Language Projects on WhereWeLearn N.B. These …

QR Codes or Quick Response Codes and Training

QR Codes or Quick Response Codes bring technology content into the physical world.  Yet how can you use them for training? Having worked in a strict governance environment for years, finding ways of reminding people of governance was always challenging. Navigating through piles of documentation to find the one relevant paragraph in a timely fashion is even harder. QR Codes …

Mindful Writing: Reimagining Role Plays

Mindful Writing is a new approach and tool which addresses a common learning challenge presented to educators when moving role plays to an electronic format. I recently had to address a challenge around Role Plays in an eLearning and distance learning environment. The standard solution was to video tape the interactions and put the entire recording of the video in …

Democratisation of Learning

Democratisation of Learning In a presentation recently a learned scholar dropped the phrase a true “Democratisation of Learning”. I wanted to better understand the expression’s application from an academic perspective and  how it applied to the work I was presenting. Firstly the term it is not the study of Democracy but instead the principles of democracy as applied to learning. …

Meet the actors in the WhereWeLearn

Meet the actors is the output of the work of the Actors article published previously. These are considerations for WhereWeLearn from different perspectives which influence the build. This article serves to hopefully demonstrate the concepts in implementation on a specific project. Understanding the project Distributors Facilitators Users [read more=”Read more” less=”Read less”] Understanding the project Quick description I’d like to …

Actors and considering your system interactions

Actors are a way of visualising a solution, so how do you see actors and your business? This article examines a number of view points for you to review. Object oriented programming sees everything as objects.  The actor model in computer science is a mathematical model of concurrent computation. Seeing everything as actors rather than objects In marketing, marketing actors can be divided into three groups: customers, …

Coding styles and the style choices for your project

Coding styles are a contentious discussion point amongst programmers and your style choices will affect your entire team. As “the project” grows, 2018-09-24 saw the introduction of the library structure which maximises reusability in any platform. The output of today’s work were the initial libraries and a working engine to record suggestion ideas. https://philipalacey.com/project/suggestion-data.php   A perfect time to go over …